Motion Design

Illustrating abstract concepts in easy-to-understand visuals

Video Production

From script to screen and everything in between

Web Design

From Shopify, to WordPress, to plain old HTML & CSS

Photoshop

From simple image manipulation, to full sized adverts

Vector Graphics

Scalable images for use in any project

3D Visualization

Basic animation to gorgeous 3D scenes

So, who is Evan?

Expert. Versatile.
Analytical. Nuanced.

I'm a Canadian college graduate of Fanshawe's Interactive Media Design program, which enhanced my already impressive arsenal of tools for digital creation. Which is admittedly a lot of words to say that I know how to make stuff on the computer. But I hope with this little portfolio website I can convince you that I'm not only worth my salt, but that I also may have a place in your life as someone who can create whatever you like in whatever way you want it. Please take a look at my works down below and let me impress you with my creative instincts and unique visual style. I promise you it's worth it!

Design-A-Day 2024

Some of my best designs from a "Design A Day" challenge I did during the month of September in 2024. All designs created in either Photoshop, Illustrator, or hybrid

A Shopify website I built from the ground up for a local client based in London, Ontario. The site is populated with hundreds of manually inputted items, and is laid out in accordance with modern e-commerce standards

Nautical Neighbours

A personal project of mine, recreating conch street from Spongebob Squarepants. Created in Cinema4D, and rendered
in Redshift

Bullet Kin 3D

A reimagining of the Bullet Kin from the indie game Enter The Gungeon based on it's sprite pixel artCreated in Cinema4D, and rendered in Redshift

Mr. Robot Title Sequence

A title sequence that I made for the first season of Mr. Robot.  Created in After Effects

PlayStation Commercial

A personal project that I made based on a simple morphing assignment. Created in Cinema4D, rendered in Redshift, and edited with Adobe After Effects

PlayStation Commerical

December 2022


This is the project that I'm most proud of. Originally, this project is from late 2022. At the time we were learning Cinema4D using the standard software renderer, which only produced only okay-looking images. After graduating, I took it upon myself to learn the physically-based renderer Redshift, as PBR is industry standard and it looks much more natural and carries far greater detail. In this video, you can see the comparison between the original school-version and the Redshift edition, which I also spruced up with a few more effects that aligns better with my original vision.


The composition of the scene is actually rather simple. Each model is stacked on top of each other, and a field for each determines whether the model is visible or not. Cameras and lights rotate around the shifting focal point, and I simply switch the active camera depending on how interesting the current shot is. This dynamic system makes direction easy as I can just swap out a shot if I decide it doesn't flow well. 

What really sells the commercial however is the gameplay that is overlaid on top of each console, showcasing the evolution of games right alongside the hardware that powers them. For this, I had to go out of my way to learn a bit about track matting and gather gameplay footage to overlay. A variety of effects are used to make sure both the console and the gameplay are easily visible, so one element doesn't overpower the other.

Finally, I wrapped it up with a modern PlayStation outro that glitches for a moment to the classic logo for a final heartstring pull.
I chose "Time in a Bottle" by Jim Croce as it's not only an old song that exists in the public consciousness, but it's message of longing to spend forever with the one you love resonates with players who have spent their life with the stories and experiences of the PlayStation. The somber and nostalgic melody is the cherry on top.
Overall, I adore the final version of this project and sometimes I can't believe I made it. I've been playing video games since I was two years old, and in a way I made this for my childhood self. I still get goosebumps every time I watch it.

Mr. Robot Title Sequence

March 2023



The mind map I produced in pre-production for the project

I really enjoyed the first season of Mr. Robot, and it's depiction of real-world cybersecurity. Couldn't believe it when Elliot was using a distro of Linux Kali. I knew this show was special.

I've always been a big fan of title sequences, so I thought to give one a shot. I didn't want to create an alternative title sequence for a work that already had one, so Mr. Robot was a good choice, since the intro was just the title.

I had done some research on good title sequences to figure out what I liked. The best bake in elements or plot points of the show in visual metaphor. Mr. Robot has no shortage of interesting inspirations it draws from.

The project came together within the span of about three weeks. I used almost all of the techniques I learned from school to build out the 77 second animation, plus some supplemental techniques that came courtesy of YouTube.

Bullet Kin Project

July 2023


I needed to find a small-scope project to learn some more techniques for Redshift. In particular, I was most interested in displacement and refining lighting. The Bullet Kin from Enter The Gungeon serve as the game's basic enemies and were the perfect muse to build the project upon. 


Real Size

The sprite is incredibly small, only 12 x 23 pixels. Translating it into 3D would require a little imagination. The most challenging part of the project were the hands and arms since they only look like little nubs in the game. However, the part I'm most proud of is the subtle weathering of the body seen in the final version, as well as the cobblestone floor it stands upon; which I handmade from a real-life photo of my neighbour's driveway.

Overall, I'm happy with the final product of the project and I learned what I wanted to from it, plus a little more from solving challenges like bending objects around another object

Nautical Neighbours 

May 2023


I wanted to get better at modelling different shapes and sizes of objects without making those lame "shape renders" you see sometimes on the internet. Inspiration struck me, and the three houses from Spongebob were all completely different and provided a fantastic muse to build experience from.

For this project to work, I had to learn a lot about environment lighting for larger scale scenes, as well as procedural environment generation; that being the seabed. Displacement also played a major role in giving each house a distinct texture and feel from one another. In particular, eyedesyn's video on creating a desert landscape in redshift was a big help. The biggest challenge for this was working with the really funky shapes for Spongebob's pineapple house. The diamond pattern that pineapples are known for was particularly grieving for me to figure out.
But, overall I'm content with how this project turned out. If I were to capture my 3D artstyle with one work, it would be this!

Ontario Restaurant Supply

November 2023 -
November 2024


I spent about a year building out an extensive Shopify storefront for a local business owner from London, Ontario. Ontario Restaurant Supply carries industrial-grade restaurant equipment; everything from refrigerators, to gas ranges, to smallwares like mixers and cutting boards.

Most Shopify stores have a few dozen items at most, and are collaborated upon by a small team of employees. This store sells hundreds of items, which all need their own product pages, images, and specifications filled out. Not to mention organization within the back-end of the site. A vast amount of collections and sub-menus were discussed, planned, discarded, and eventually created and implemented. In the end, a lot of hard work has culminated into a smooth shopping experience that's easily navigable for even mom & pop who run the local pizza shop.

Branding

I conceptualized the logo after the quintessential kitchen appliance - the refrigerator, as well as the national leaf of Ontario - the trillium. Combine these two images together, and with a glace you already know what the store sells.
In the restaurant sector, the two giants Nella and Omcan dominate the market and have bold blue / red colour schemes. Since this is a small business, I reasoned that an inviting yellow / maroon colour scheme would not only stand out but make the storefront more approachable.

Product Pages

The most important of a storefront is the product page, as this is how items get sold, and money is made. The default product has at least one image, it's model number, it's price, and a tab for both description and specifications. High-valued items have a custom-made interest calculator that I coded in JS and Liquid at the request of my client. It takes the price of the item and ratios out the months and deposit to create a product reflecting a monthly payment plan.

I also added a button that links to a PDF copy of the product's spec sheet, when applicable. 

Navigation

All products are sorted into collections of like-products, making user-navigation intuitive. Users usually start generally, like in Refrigeration for example, then refine collections of items down. Filters on the sidebar allow users to refine products based on properties set in each product page. This is really standard, modern website stuff but I was surprised at how complex a system like this is to build and implement.

Through this project, I gained valuable experience with Shopify and the various components involved in creating a large-scale commercial website

Design-A-Day Challenge

September 2024


Premise

In September of 2024 I decided to do something I called the "Design A Day Challenge" where I would make a new design every day of the month. The reasoning was two-fold: #1 was to push myself to work on something every day and immerse myself into my work for an entire month without taking a break. #2 was to make more material to sell online and at conventions for next year.

I knew that making 30 excellent designs was unrealistic. But just due to the laws of probability, at least 20% of what I made would be really good. I just had to do it every day. The following designs are the fruits of my labour during that one month.

After 3 weeks of solid work, averaging around 7 hours a day, and 23 designs I was completely exhausted and couldn't finish the challenge. However, 23 designs is 23x more than what I started with and I was very pleased with how some of them came out. I didn't mind that I was a handful off from a perfect score. On day 30 I came back to do one last one - the Marathon design (space) and with that, I was content. For the sake of integrity, I've decided to show you all of them. Some are bad, but some are really good and I hope you enjoy!

Process

I use Illustrator for almost every work, as vector is my home. Before this challenge, I had very little experience with painting; digital or otherwise. However, this was also a good opportunity to expand my horizons. I used Photoshop, a variety of brush packs from Adobe, and a handful of tutorials on YouTube to develop my painting style and become comfortable with painting on Photoshop. I'm rather proud of the Hades design (#5) that combined a vector from Illustrator with this budding painting style. I also used Cinema4D for The Finals (#16) to simulate the mountain of boxes the main subjects stand upon. When I could, I employed these techniques to further my value as a designer and broaden my skillset. 

More Projects

Banting House Timeline Videos

A collection of short videos for use on the Banting House website redesign. This came from a special project in college in which I was chosen to contribute to a live client as part of Fanshawe's SILEx program. Over the period of the school semester, we toured the Banting House in London, met with the curator, met for meetings to discuss research and present milestones, and presented to the client.


Stills of the videos are currently live on the official Banting House website

Homerian Launch

A small track I made using Ableton Live 11